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Devlog
Changing tack
July 17, 2024
by
henners999
In the last few months I have made a few additions. My EcoPixel technology now features rain and dust. I now have the ability to get out the car and back in. As far as the game itself goes, I am still...
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Re-workings
April 08, 2024
by
henners999
The last few weeks I've mainly worked on transferring all my my in game 'stats' to JSON files from a bespoke Unity database asset and worked on a shadow effect. It's taken a while but works well as yo...
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Editor
March 04, 2024
by
henners999
The track editor will facilitate players but also me when making levels. The idea is that currently to make a level you draw out the basic surface types in a paint package, slap it on a mesh made in B...
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AI
February 22, 2024
by
henners999
I started creating AI for my game about 7 months ago. Since then it's taken a back seat but now it's time to get a version working where at least the car goes round the track. I'm using a spline metho...
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1st devlog
February 16, 2024
by
henners999
I started writing SFRacing (SFR) early 2023. It's primarily influenced by 1990s top down racing games such as SuperCars 2 but also GTA 1, Carmageddon and a bunch of other Atari/Amiga/DOS game aestheti...
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