Re-workings
The last few weeks I've mainly worked on transferring all my my in game 'stats' to JSON files from a bespoke Unity database asset and worked on a shadow effect. It's taken a while but works well as you can update instantly and on the hoof. Most of these JSON files I want to alter in game. The idea is everything will be configurable (within reason) by the user. So the tracks will be editable, the visuals will be editable, the car characteristics etc.
I also worked on a system so the shadows from 3d objects line up with the pixels of the underlying mesh. Before I did this there was a discrepancy in the way that the car objects didn't meld with the game world. Now it's heading the correct way.
Finally the game is becoming a stable entity - up until now - 15 months into the project (!) I have been reworking, adjusting, adapting past code that is either unintelligible or messy. The grand idea is that eventually I never have to look at this code and can edit from within the game, in effect will 'play' my game rather than programme it. For me writing the game is fun but only because I'm realising the end product.
So the graphics are on track, the way I generate graphics can be built upon easily (simplex noise in compute shaders) and the way we setup races is also fairly easy (JSON based). I have an octree setup so we can build very large game worlds with ease and enjoyment.
SFRacing
Top down driving game
Status | In development |
Author | henners999 |
Genre | Racing |
More posts
- Changing tackJul 17, 2024
- EditorMar 04, 2024
- AIFeb 22, 2024
- 1st devlogFeb 16, 2024
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