Editor
The track editor will facilitate players but also me when making levels. The idea is that currently to make a level you draw out the basic surface types in a paint package, slap it on a mesh made in Blender in my case then Unity will be where you add objects, zones. I'm planning to have five modes:
Place single object, place multiple objects, place between distances, place within polygon and place along spline. This will allow me to place objects with a fair amount of freedom. The single object just places the object in question at the mouse pointer. Multiple objects means you can hold the mouse in to place multiple objects. Place between distances will be for creating checkpoint to give you control on the trigger size. Place within polygon will use Perlin noise to place objects in an organic like manner. Place along spline will be primarily for fences/barriers which will place them along a line drawn by the user.
Each object will just be a prefab that you can pick in the editor. You'll for example click Trees then under there you'll have Oak, beech, redwood, pine etc. Under fences you'll have wooden, painted, metal, chainlink etc. Options to change colours would be a nice idea. Once placed the objects will be able to be moved and deleted.
I'm considering a basic mesh / art package to draw roads/terrain but I think that could be a rabbit hole I may regret going down
SFRacing
Top down driving game
Status | In development |
Author | henners999 |
Genre | Racing |
More posts
- Changing tackJul 17, 2024
- Re-workingsApr 08, 2024
- AIFeb 22, 2024
- 1st devlogFeb 16, 2024
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