Changing tack


In the last few months I have made a few additions. My EcoPixel technology now features rain and dust.

I now have the ability to get out the car and back in.

As far as the game itself goes, I am still mulling it over. I have always wanted the game to have a few features. 

- element of realism or the feel of the real world about it.

- endurance and persistent element. Ie a long travel to the hills whilst maintaining your car and fuel levels to include an element of strategy. 

- a sense of ownership of your car, maintenance. like a mobile home. 

As far as plot goes I'm torn between a story mode where you are a delivery driver and get embroiled in a local intrigue or a scenario based game where each level is a scene from a film, or a specific race. A sandbox racer.

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